Pretty much everyone was already expecting X-Plane 11 to be announced by Austin Meyer at FlightSimShow, but very few -- if any -- had an idea of how advanced the new version was.

The new version is scheduled to be released in November (this year, yes) and, as a completely new version, you shall be required to purchase the upgrade.

Update 1: the release date is not known yet but you can already pre-order it here for US$59.99. Here's the official features list as well:

  • A completely redesigned, intuitive user interface that makes setting up and editing your flight a breeze.
  • Consistently usable 3-D cockpits and stunningly high-resolution exterior models for all included aircraft.
  • A new effects engine for lighting, sounds, and explosions.
  • Realistic avionics: all planes are IFR-ready right out of the gate.
  • Busy, “living” airports with pushback tugs and roaming fuel trucks, able to service both your aircraft and the simulator’s AI planes.
  • New buildings & roads to better simulate European cities
  • …and more!

Update 2: it seems one of the concerns of current X-Plane has been addressed. X-Plane 11 will be compatible with X-Plane 10 addons:

"Add-ons designed for X-Plane 10 will work with X-Plane 11. Add-ons designed for X-Plane 9, though, may need some updating for compatibility."

Update 3: we managed to get more info:

  • Multi-monitor support
  • New flight model
  • Pressurization system modeling
  • Hydraulic system modeling
  • Stalling under ice
  • New flight planning
  • New autogen system with 3rd-party support
  • Dynamic airports

    • Push-back and service trucks that automatically service AI aircraft

  • Updated World Editor
  • New lighting and fog (as seen on the video above)
  • New particle system
  • Weapons systems has been overhauled