Review: Global Forests Vol.1 Europe for X-Plane

Forests in X-Plane have always looked odd. GeoReality decided to take on the challenge and improve them.

You’re flying around, low and slow, just chilling out in your little helicopter and you get into a forest area. That usually triggers another kind of chilling. Or should I say, the chills. Forest look really crazy and odd in X-Plane, don’t they?

I have to say I’m not one of those guys that go crazy to get X-Plane all pretty and shiny. As much as I appreciate good looking graphics, I’m more concerned about the flight model, recognizable landmarks and fun stuff to do. But the X-Plane trees have always bugged me.

They look odd and, very often, get positioned in weird places. I don’t find them all that pleasant to look like and that’s a lot of why I absolutely love to fly around in Propstrike Studios’ sceneries. Those guys have sweet-looking trees.

Seems like GeoReality (which is, in fact, the FlyTampa team) agrees with me and so they decided to do something about it.

Features

The team got itself busy and decided to do something more than a single global collection of trees. In fact, they are splitting the world into sections and developing trees and forests specific for each area.

Global Forests - Coverage

The first one is covering most of Europe (the team is working on North America -- Alaska-Canada-U.S.A.) with trees that are adapted from the ones you can find in the region. GeoReality really went all in:

  • Accurate representation of the Global forest footprint in XPlane11, according to global data
  • More than 7,000 .for files, with unique combination of tree type, variation, density, and height, based on real-world data
  • Tree type and classifications according to global data
  • Tree height information has been analysed from global maps and infused into Global Forests
  • Complete set of textures to match all classes of global trees
  • Seamless integration with Ortho4XP, or any other package that includes satellite images
  • Seamless integration with default X-Plane11 terrain

Visual impact

Default Forests Default Forests

The difference is huge. Trees are no longer odd and a lot of them were actually removed from odd places where they shouldn’t have been in the first place.

Default Forests Global Forests

Forests became denser, the trees look way better and it’s now a pleasure to fly around these areas. The rest of Europe is no longer jealous of the amazing areas covered by our friends at Propstrike (although there’s still something in these guys’ trees that really shines).

Default Forests Global Forests

I have taken a few screenshots in a mountain area near Lisbon, Portugal, where I usually fly around. As you can see from the images below, there’s a big difference between the default and the Global Forests addon.

Default Forests Global Forests

Framerate

I tested Global Forests on several areas, with several degrees of density and forest sizes and I’ve never noticed any framerate changes at all. It’s all good on this end.

Conclusion

Global Forests is a very good product that provides very good results. I have been using it for some time and I don’t plan on going back anytime. For the price (currently $11) it’s quite a low great investment with big results.

Highly recommended.

Our rating

Installation 10
Visual impact and quality 8
Frame rate impact 10
Textures 8
Total score
9.2
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Sérgio Costa

About Sérgio Costa

Sérgio has been a flight simulation enthusiast for nearly 25 years. His passion with helicopters developed during MSFS 2000 when he discovered the complexity of these aircraft and the challenge it was to control them. Since then he has been primarily a helicopter flight simmer, trying his best not to crash and kill all his virtual passengers. Sérgio is HeliSimmer.com's editor and writer and one of the Three Grumpy Simmers, a YouTube series and Podcast produced together with YouTubers Bel Geode and NovaWing24, obviously dedicated to flight simulation.

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