Remember the little Cabri G2 for X-Pane from VSKYLABS we first heard of at the end of July, this year? Well, guess what? It’s out!
VSKYLABS has their own philosophy regarding the development of product. The fact that they work a lot with X-Plane’s default characteristics (they don’t use or develop plugins) shortens the development time.
Also, it helps to not talk about the project too early in development, which is actually a good thing for developers and removes a lot of the pressure we, as a community, put on top of them (it’s not cool, guys, not cool).
Here are the project’s highlights as per VSKYLABS consideration:
- Project under constant development: Development plan and evolution are including EVERY aspect of the project (3D modeling and textures, flight dynamics modeling, fmod sounds, interactivity, systems etc…).
- Highly engineered, robust helicopter simulation which pushes X-Plane’s out-of-the-box features and flight dynamics model to its extent.
- Highly detailed visualization of the Guimbal Cabri G2 helicopter.
- Engineered as a ‘Native X-Plane aircraft’: Maximum X-Plane compatibility without the use of 3rd party plugins or external coding dependencies.
- Day/Night VFR instrumentation.
- Electronic Pilot Monitor (EPM) – Simplified yet authentic and effective EPM display.
- FULL-VR mode feature, enables to operate and fly the G2 without physical hardware for the pedals.
- Built in compatibility with the AviTab plugin for 3D and VR AviTab visualization and interaction.
- Optional Experimental/LSA grade autopilot included.
- Perfect for new helicopter pilots and for helicopter conversion for fixed wings aircraft pilots – due to its docile flying characteristics and simple yet effective design features.
- Highly responsive support forum.
I’ve been flying her for some time and she’s rapidly growing on me. Expect a full-blown review (which I already started writing but haven’t been able to finish) very, very soon.
You can watch a video of the startup (although of a pre-release version so you will find some issues with textures — which don’t exist on the final version) here. Unfortunately my voice goes out once the engine comes up but you’ll have the chance to see how to start’er up.