HD Mesh Scenery v4 for X-Plane 11 was released

The best 3D mesh for X-Plane has been updated to version 4 and it's now available for download. Ready to bring your XP terrain to a new level of detail?

Both the HD Mesh Scenery and Ortho4XP are an amazing set of free resources to boost your X-Plane scenery and vastly improve over the default terrain.

Version 4 now brings even more detail to your scenery and, yes, it can be used along with Ortho4XP. You will need to edit your scenery_packs.ini file so that your Ortho information will stay above the HD Mesh one.

Here's the official feature list:

HD Mesh Scenery v4 can be seen as a vastly improved version of the default scenery shipping with XP11. It is using/referencing the exact same set of artwork files (textures, object, autogens, forests) which ship with XP11, so you do not need other art assets to be installed while HD Mesh Scenery v4 will also benefit from any artwork improvements (autogen, texture) coming with future XP11 versions.

The most important advantages of HD Mesh Scenery v4 are:

  • The triangle mesh resolution is far higher than in the default mesh and even a bit above the level of the previous HD Mesh Scenery v3::

    • this give – obviously – better DEM (elevation data) representation (slopes, mountains etc.)
    • BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest detail.

  • The vector data simplification is less aggressive than in the default mesh (where Laminar needed to do that to limit the overall size of the global scenery). Thus road / railroad bendings are more accurate and the same is true for rivers, shorelines (but where the OSM raw data is bad, this can’t help much either)
  • HD Mesh Scenery v4 also has the new “high buildings” feature included, which I introduced with Laminar in XP11. This puts all (well, with some filtering of not reasonable stuff from OSM)  buildings > 20m “height” or > 5 “building:levels” as some “high building” object (with a more or less correct height – as defined in OSM) in the scenery (“building:levels” are simply multiplied by 4m to get an approximate height). This usually gives most cities a much better look  (New York is a great example, where in OSM almost all buildings already have a height defined). This same approach also “imports” antennas / masts from OSM (as antenna obstacles)
  • OSM data is updated (its “date stamp” is 1st October 2017) . Which makes it newer than current XP11 default mesh data and of course much, much newer than the data in HD Mesh Scenery v3.
  • Most of the Landclass data has seen an update (which already happened with my work for the XP11 default scenery … but HD Mesh Scenery v4 can represent the high res landclass data much better)

Where to get the HD Mesh Scenery V4

You can find the download links here. Beware, though: this can be a rather huge download!

Screenshots

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Sérgio Costa

About Sérgio Costa

Sérgio has been a flight simulation enthusiast for nearly 25 years. His passion with helicopters developed during MSFS 2000 when he discovered the complexity of these aircraft and the challenge it was to control them. Since then he has been primarily a helicopter flight simmer, trying his best not to crash and kill all his virtual passengers. Sérgio is HeliSimmer's editor and writer and one of the Three Grumpy Simmers, a YouTube series and Podcast produced together with YouTubers Bel Geode and NovaWing24, obviously dedicated to flight simulation.

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